AI Insights · Timothy · April 2022
Top 5 Apple Arcade Games on Android in Oceania - Q1 2022
Discover the performance of the top 5 Apple Arcade games on the Android platform in Oceania during the first quarter of 2022, including trends in downloads, revenue, and active users.
Throughout the first quarter of 2022, the top 5 Apple Arcade games on the Android platform in Oceania showcased varying trends in downloads, revenue, and active users. Here’s a detailed look into each game’s performance.
Snake.io - Fun Snake .io Games by Kooapps Games saw a fluctuating trend in weekly revenue, peaking at $97 in the last week of March. Downloads reached a high of approximately 7.9K in mid-January but experienced a decline towards the end of the quarter, stabilizing around 4.4K. Active users followed a similar pattern, peaking at around 36.2K in late January before decreasing to about 24.9K by the end of March.
Fruit Ninja® from Halfbrick Studios had its highest weekly revenue of $84 in mid-March. Weekly downloads peaked at around 4.3K in late January, with a gradual decline to approximately 2.7K by the end of March. Active users peaked at 15.6K in late January but saw a decrease to around 10.4K by the end of the quarter.
Solitaire - Classic Card Games by MobilityWare experienced a peak in weekly revenue of $440 in late February. Downloads reached their highest at approximately 3.3K in late January but dropped to about 1.7K by the end of March. The number of active users peaked at around 32.9K in late January and gradually decreased to approximately 26.6K by the end of the quarter.
Hill Climb Racing from Fingersoft saw a peak weekly revenue of $552 in late December, with a subsequent peak of $526 in late February. Downloads reached their highest at approximately 2.8K in early January, with a slight increase towards the end of the quarter, peaking again at around 2.6K in late March. Active users remained relatively stable, peaking at around 21.5K in early January and ending the quarter at approximately 21.1K.
Chess - Play and Learn by Chess.com consistently generated substantial weekly revenue, peaking at $5.1K in late December and maintaining figures around $4.6K in late February. Downloads were highest in early January at approximately 2.8K and remained fairly stable throughout the quarter, ending at around 2.1K. Active users stayed relatively consistent, with a slight decline from around 39.4K in late December to approximately 36.2K by the end of March.
For more detailed insights into app performance across various regions and platforms, visit Sensor Tower.